The relationship between games and childhood aggression

Specialists speak "for" and "against" computers

games, aggression, Roditel Magazine,

The cases of physical aggression between students since the beginning of this school year alone, there are 1662, the Ministry of Education and Science points out. The results of the survey are quite startling, especially when compared to the whole of last year, when there were a total of 606.

Such data are always a cause for concern, explained Veselin Khanjivev - game developer and gamer to BNT. Still he saw no connection between computer games and this statistic, since according to him the games are an outlet for negativity.

"Think about where child crime, child violence is the strongest?", he asked. In his opinion, such aggressiveness is observed in more isolated, more segregated communities. Where people don't play games, don't have access to computers, smart phones, etc.

According to Khandzhiev, the game is the most natural way to learn new things. He also found no difference in the idea of ​​whether the child played regular chess or played chess on a computer.

The specialist in artistic psycho-social practices Tsveta Baliyska had a different opinion. According to her, playing computer games is a waste of time and even dangerous if it creates addiction. Also, such activities do not give the child a chance to develop emotions "One of the keys to solving problems is the ability to put yourself in the other person's shoes," she explained. The specialist also said that he encourages reading books. "This is one of the few chances to save our children." He also expressed his conviction that it is good for every child to be involved in art.

Vasil Lazarov from the "Parents" association also spoke out against computer games, since with them the possibility of real communication is lost. "I think it's one thing to run around the neighborhood with the patlaks and shout, 'Killed! Killed!” and then go play soccer with those same friends. It's another thing alone or in a network with other people in front of the screen to shoot them and blow their brains out."

All three united around the idea that the game is especially important and that extracurricular activities are extremely valuable. The other thing they had in common was the idea to change the way the classroom was taught. "A school needs the whole methodology to help children to find themselves, instead of cramming to learn given formulas," Khandzhiev noted and concluded that play is a major part of the existence of all living things and any attempt to separate the serious from the playful is difficult.




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